![]() ![]() There's actually a lot of shit you can't really do online. I'll just stick with single player where I never lag, progress feels like a true accomplishment, and I can use /players to manage the game's difficulty as I please. Outside of that, the only point of online play from my perspective is PvP, and I don't think D2 PvP is anything to write home about in this day and age, so I have no reason to play online. ![]() If you're trying to place high on the ladder or hit a world first or something, of course online play is necessary, but that's for 0.5% of players. It's not like you're going to MF with other people, the game's fundamental mechanics (i.e. Sleepwalking your way through 500 Baal runs to reach the upper levels does not sound like an appealing gameplay experience to me, and that's almost the sum total of PvM multiplayer unless you're just dicking around with a group of buddies. To me, the only thing online has going for it is PvP, because I think PvM multiplayer is terrible and pointless except for speed-leveling. With trading, you can have a 99% BiS character in so little time that it feels shallow and against the spirit of the game. To get a SoJ, you just need to find anything worth a SoJ, which takes almost no time. The item progression is much more sensible as well, whereas online you can get nearly all the best stuff very quickly because any valuable item you find is effectively every other item of the same general value. ![]() Finally getting that item you've been seeking for weeks feels so good compared to just trading for it. I find that single player feels much more rewarding because you have to find everything yourself. ![]()
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